Tracks
- Track 1. Gamification and Games for Learning (GAMILEARN)
- Track 2. Managing Generative AI in Educational Settings
- Track 3. Integration of Next-Generation Technologies in Health Sciences: a Multicultural Approach
- Track 4. Engineering Education and ICT Literacy
- Track 5. Unveiling Learning Analytics and Grey-Box Modelling: Bridging Theory and Data-Driven Insights
- Track 6. Bridging the Diversity Gap in STEM
- Track 7. Laboratories in STEAM Education
- Track 8. New Trends in Mechatronics Engineering Education
- Track 9. Smart Learning
- Track 10. Communication, Education and Social Media
- Track 11. Identity and education. Identity Construction Processes in Hyperconnected and Natural Ecosystems
- Track 12. Educational Assessment and Guidance
- Track 13. Educational Innovation
- Track 14. Advances on Sustainable Development in Higher Education
- Track 15. Doctoral Consortium